Day and Night Ship Actions

Ship Day Actions:

Work Diligently
  • +4 on one skill check
Influence
Sneak
  • Briefly explore one area of the ship with a single Perception or other skill check, no chance of discovery
Shop
  • -2 penalty on all checks for the daily task
  • Visit quartermaster’s store
Shirk
  • -2 on all checks for the daily task
  • Take time exploring an area of the ship, taking 10 on a Perception or other skill check, but must make a Stealth check to avoid being discovered
  • Take 10 on a single perception check

Ship Night Actions:

Actions marked with a * may be taken as Additional nightime ship actions, during the middle watch in the dead of night. However, a Constitution check must be taken, with failure resulting in being Fatigued the next day. Up to two of these additional actions may be taken per night, with the Constitution check difficulty increasing for the second. These actions occur after the normal nighttime ship action, so using the Sleep action cannot be used to avoid being Fatigued this way.

Sleep
  • Sleep early (get extra sleep)
  • Recover from any fatigue you incurred
Gamble
Entertain
Influence *
Sneak *
  • take 20 on a single Perception or other skill check, but must make a Stealth check to avoid being discovered
Steal *
  • Attempt to open a locked door or locker, but must make a Stealth check to avoid being discovered

Day and Night Ship Actions

Skulls and Shackles with Mike MichaelHoyle MichaelHoyle